MJ Johns

(they/them)

About MJ
MJ is an experience designer, educator, and researcher with a background in Entertainment Technology, Human-Computer Interaction, and Computer Science, and a passion for transformative immersive experiences. MJ is also the founder and creative director of indie game studio Astire Games LLC.

Project Keywords
CR = Climate Resilience
VR = Virtual Reality
SG = Serious Game
AR = Augmented Reality
IIE = Immersive Installation Experience
AI = Artificial Intelligence
MG = Mobile Game
EG = Exercise Game

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Immersive Serious Game All



Immersive Experiences:









Publications:

Johns, M. J., et al. "Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts." Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. 2024. https://doi.org/10.1145/3613905.3650735

Johns, M. J., et al. "Info Overload: A Cooperative Evacuation Game." arXiv preprint arXiv:2407.09559 (2024). https://doi.org/10.48550/arXiv.2407.09559

Johns, M. J., Eunsol Sol Choi, and Derusha Baskaran. "DinAR: Augmenting Reality for Sustainable Dining." arXiv preprint arXiv:2404.13272 (2024). https://doi.org/10.48550/arXiv.2404.13272

Crosby, Alison, and M. J. Johns. "Supporting Wildfire Evacuation Preparedness through a Virtual Reality Simulation." Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology. 2024. https://doi.org/10.1145/3641825.3689521

JOHNS, MJ, and TYLER COLEMAN. "How an AI Generated Experience Impacts Negative Perceptions of AI." https://generativeaiandhci.github.io/papers/2024/genaichi2024_2.pdf

Johns, M. (2022). From Floundering to Flourishing in Large Enrollment Classes: Facilitating Semi-Automated Learning Communities and Peer-to-Peer Interactions. CG Scholar, EPSY 408 FA22. https://cgscholar.com/community/profiles/mjohns/publications/258296

Johns, M. (2022). Productive Struggle in Higher Education: With Particular Challenges for Large Enrollment Classes. CG Scholar, EPSY 408 FA22. https://cgscholar.com/community/profiles/mjohns/publications/257730

P. Navarro, M. Johns, et al., “Webz of War: A cooperative exergame driven by the heart,” 2013 IEEE International Games Innovation Conference (IGIC), Vancouver, BC, 2013, pp. 187-190, doi: 10.1109/IGIC.2013.6659125.

M. Johns, “The Transformative Power of Games,” 2020 Journal of Design and Creative Technologies Available on UT Library

M. Johns, “User Experience in the High Tech Era,” 2019 Journal of Design and Creative Technologies Journal Discontinued

M. Johns, “Student-Centered Learning: A Culmination of the 7 Affordances,” unpublished

M. Johns, "Experience Design for Virtual Reality," unpublished



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